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10 October 2006

Jackpot Casino Review

By x50v.it

Intro:
Gambling is probably one of the most attractive things for many people, including myself. Unfortunately though, not everybody can afford a trip to Las Vegas or Monaco, so therefore, often, the only alternative is going to a good VIRTUAL CASINO. Games like this exist for our PDAs as well.

The game:
Jackpot Casino - PDA VIRTUAL CASINO
The game’s name is Jackpot Casinò produced by the famous software house Mobile-Stream.
The main feature of this game is that it’s been purposely developed to take advantage of our x50v’s Intel 2700 graphic chip.
Even though the version we tested was a Beta, we found no bugs, which suggests that the actual release will be more or less identical to this one.
But let us proceed in order…
There are four game modes: Roulet, black jack, slot machine and puzzle slot.
As we open the game, the first window lets us decide what game mode we want, just as if we were in a real Casino

Conclusions:
This is yet another game that takes advantage of the Intel 2700 chip, good news for x50v owners, as we immagine more and more developers will start using this.
I must say that although the screenshots do not give it justice, the game is very well made, and animations are perfectly smooth.
The game is well developed and 4 modes plus odds will guarantee we won’t get bored of the game… of corse it’s not the same as playing at Bellagio’s… but it will do for us!

You can get more info on this game here: http://www.mobile-stream.com/casino.html

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10 December 2005

Hold the Phone on Mobile Gambling

By Daniel Terdiman, wired.com

A Nevada company is hoping to win the business of gaming operators around the world with a new technology it says could port casino games onto mobile phones.

The so-called mCasino technology is intended to give casinos a way to keep customers happy -- read: playing and betting -- even when they're away from the tables.

"It's a simple concept when you think about it," says Peter French, communications director at Casino Phone Technologies, the company developing mCasino, "and what makes it fly is that both the casino industry and casino users want the product."

It remains to be seen if casinos will truly get on board, as French notes that the company doesn't yet have any publicly named partners. But it's easy to imagine why operators would want such technology: It could effectively extend casinos' games from the floor to restaurants, hotels and possibly anywhere else a mobile phone can go.

"We are not introducing these games to gamers for the first time," says French. They "play (the) games because (they) already love them and the chance to win money or prizes. What we are doing is giving them a new wireless platform. So why be bored waiting for the bus, or waiting for the train? If you have some free time and you've got a mobile or PDA, you can play."

On a strict technology basis, that's probably true. French says mCasino games would work on more than 80 percent of Java-enabled mobile phones, smartphones, Pocket PCs and other devices. And the technology would allow players mobile access to a wide range of casino games, including card and dice games, roulette and multiplayer interactive games such as ice hockey, kick boxing, football and more.

But Casino Phone Technologies shouldn't expect to see its mCasino products operating in the United States any time soon, say those familiar with the technology and current federal legislation.

"It's an excellent idea," says Mark Balestra, vice president of publishing for the River City Group, a clearinghouse for gaming industry information. "They would make a lot of money doing it, but it's subject to approval, and I don't see it getting approved."

Nevada Gaming Control Board member Scott Scherer concurs. He says wireless gaming technologies such as that proposed by Casino Phone Technologies fall under the federal Wire Act. That means, according to the Department of Justice, that interstate gambling transactions conducted via telephone or the Internet are illegal.

And though Nevada might enjoy allowing its gaming constituents to utilize wireless technology, it would rather not see any of them get caught up in federal lawsuits. Thus, Scherer says the state has yet to sign off on anything like mCasino.

"We don't think that it would be good for the state or the industry to have federal indictments coming down," Scherer says.

Yet Scherer does see a future in which casinos will implement technology that allows players to keep on gaming even when they've left the floor, particularly once he and other state gaming regulators are satisfied that such technologies are hacker-proof and protect parents from mischievous children.

"I think it's inevitable on the premises of the casino that you're going to have wireless," Scherer says. Players "want to keep playing while they're listening to the band (and they) want to have dinner but want to keep track of whatever game they were playing."

But he also explains that when the discussion turns to making wireless gaming available outside the confines of casino property, all bets are off.

"When you get into the policy issues of going outside the walls of the casino, that gets a lot trickier," Scherer says, "and I guess my crystal ball isn't that clear on where that's going to go."

French believes that outside the casino walls is exactly where wireless gaming is going, though he admits that it may take awhile.

He says Casino Phone Technologies has already conducted a trial in Cambodia and hopes to eventually partner with operators in countries all across Europe and Asia, as well as with Nevada and Native American casinos.

Still, French admits it may take some time before any government gives the green light.

"Our lawyers have told us that the technology is pretty much ahead of international regulatory systems," he says, "and so there are a lot of gray areas. One great plus, however, is the lead the U.K. is taking with regards to this issue. They really get it and understand (that) by passing comprehensive and user-friendly gaming legislation that they will reap the considerable financial benefits, and also become the European center of development for the mobile-gaming industry."

And French also thinks that other governments will soon find themselves unable to hold back the tide of innovation in mobile technology.

"Governments, even that of the U.S.," says French, "are all coming to realize that they can no longer pretend to be the little Dutch boy with their fingers in the dam, thinking they can stop the use of mobile technology for all types of social activities."

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Placing a bet on the mobile

By Natalie Hanman, The Guardian

Revenue from mobile phone gambling is set to exceed all other forms, according to a new report.

Jim Evans places bets on football matches and horse races through his mobile phone, spending about £50 a month. Because of his hectic lifestyle, he spurned the betting shop and logged off internet gambling.
Evans, 32, who works in the mobile phone industry, switched to mobile gambling from internet gambling as soon as it became available. "I find it more convenient to gamble on the phone because I travel a lot and can take it everywhere," he says.

Once he had registered and set up an online account - which can take a day - Evans could download his preferred Java-enabled gambling application on to his Orange mobile, browse games and the odds, and place bets. The money is immediately debited from his account.

So forget the hype about super casinos proposed in the new gambling bill - mobile phone gambling looks set to trump them all, providing an addition to many consumers' mobile entertainment package.

A new report by Juniper estimates that by 2009, mobile gambling services will generate revenues of more than $19.3bn, nearly one-third of all mobile entertainment revenues. And that's a conservative estimate. "Given the ubiquity of mobile handsets, and the desire of many [gambling] providers to exploit this, then potentially the resulting sales could be substantially higher," the report says.

Java-enabled graphics, colour-filled screens, technology that invoices on the monthly phone bill, and 3G networking combine to provide a service that rivals traditional gambling methods.

The report says: "More than 90% of the population in the UK and US have at some time played a lottery in its traditional paper form. Coupling this huge market with the immediacy and penetration of the mobile phone is a logical and lucrative proposition."

Sports betting, already popular, is set to surge on the mobile platform. "It may offer the opportunity not only to allow players to place a bet about the outcome of a particular event, but also to dynamically bet through their handset as to the outcome of particular events within the game."

Its success depends on the availability of GPRS or 3G for most mobile users, but at the rate this technology is advancing, this seems likely, the report says.

However, as only 14% of UK adults partake in casino gaming (including slot machines), this area of the market is likely to remain niche. While complex graphics will allow consumers to play games such as poker, roulette, craps and black jack, either for fun or for money, "regulatory proscriptions are likely to hinder or prevent the launch of casino-style services in many countries".

The gambling bill, which moves to the House of Lords at the end of the month, has divided industry experts. The Department for Culture, Media and Sport (DCMS) says reform is essential: "Almost all relevant British gambling legislation predates the internet. Nobody had such a powerful communications system in mind when that legislation was being enacted."

Most of the bill, the government says, regulates remote gambling - on mobile telephones, the internet and interactive television - which specialists suggest 800,000 adults per month participate in.

"Our controls on commercial gambling are being undermined by technology," a DCMS spokesperson says. Once the bill is made law, the Gambling Commission will award remote service providers with licences only after certain conditions are met.

These will include secure billing, and credit and age checks. "For the first time it will be a criminal offence to allow a child to play [remote gambling]," says the spokesperson.

But others are not convinced it will be enough to prevent this and other forms of corruption. A Gamblers Anonymous (GA) press officer says he has been to many legislation meetings over the years: "Every word of warning ... has been ignored."

While GA doesn't distinguish between types of gamblers, the organisation has not seen many mobile phone gambling addicts. Yet.

"Our membership reflects what is happening in society ... and there's normally a gestation period before they arrive at GA. In a couple of years time, the make-up of our membership will reflect the number of people gambling on their mobile phones. A few years ago, the number of internet gamblers was few and far between; now it is very different."

The charity GamCare tells a similar story. "We haven't had many calls to our helpline about it as it is relatively new," says a spokesperson, but they expect this to change as the service grows in popularity. Their concern lies in the availability of the service, which makes it attractive to impulse-driven gambling: "Everybody - including children - has mobile phones."

They are in the process of drawing up guidelines for operators, and have been in talks about how to prevent under-age gambling. They are suggesting number blocks, and are advising parents to keep an eye on phone bills.

With mobile gambling set to become even more profitable than online gambling, analysts are urging the industry to play their cards right. "The market for these services is potentially vast," the report says. "It is now up to the service providers to seize the opportunity."

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Europe's premier Mobile Gambling strategy forum

By mformobile.com

Following last years sell out event, mformobile are pleased to announce the 2nd annual Mobile Gambling Summit.

2006 – The year of profitable Mobile Gambling?

If 2005 was a year of problem solving for the Mobile Gambling industry then 2006 will be the year of execution. Challenges such as age verification, handset operability and secure payment are being solved and while we can't pretend that there are no longer obstacles to overcome, it is clear that there are mobile gambling products that can generate significant revenues for everybody in the value chain.

However...challenges still need to be overcome as the industry drives forward – and the 2nd Annual Mobile Gambling Summit is where you will find the answers!

REAL-WORLD CASE STUDIES: Discover how the biggest Gambling Operators in the industry are partnering with MNOs, building market share and increasing liquidity

EXPERT TIPS on delivering a holistic marketing strategy focussed on educating your customers and driving brand loyalty through effective advertising

MNOs UNCOVERED! What European MNOs really think about Mobile Gambling, how revenues will be split and results they have seen from existing deployments

DETAILED EUROPEAN LEGAL ANALYSIS: Take advantage of the latest legislation and regulatory requirements across Europe to open new markets and secure new customers

BEST PRACTICE INSIGHT from mobile entertainment content providers: How to harness tried and tested methods for acquiring and retaining customers while increasing ARPU

PLUS… the latest handset developments, payment and billing initiatives, age verification and social responsibility insights and much more…


Your biggest challenges discussed…
It is clear that while significant strides are being taken in delivering successful Mobile Gambling products there are still challenges to face in order to increase both customers and revenues.

Issues such as pan-European legislation and regulation, consumer marketing and education, network and operator partnerships, mobile entertainment cross over and the development of handsets will all be discussed as you receive the very latest low down on the key drivers

to Mobile Gambling success. European focus groups…
Despite all the hype around the UK at the moment, this event is truly European with Mobile Network Operators, Gambling Operators and Legal experts from across Europe represented to give the insight into how you can take a significant slice of the action. Make sure you don't get left behind in the race for European market share!

Only the most innovative, fast moving and business savvy will be able to carve themselves a piece of the massive revenue pie. The major players are already staking a claim for the estimated £3.2bn European Mobile Gambling market (Informa) and with the sheer number of competitors worldwide soaring, the race to realise the potential of the European market is underway. Make sure your business is at the final table!

More case studies… more statistics… more interaction
The 2nd Annual Mobile Gambling Summit brings together influential industry leaders, innovators and experts to discuss and debate the issues key to succeeding in this fast moving space.

Built on months of primary research with gambling operators, mobile networks, handset developers, mobile content providers, legislation experts, regulatory bodies, leading marketing strategists, advertising professionals, analysts and payment and billing, providers the event targets the most pressing issues facing top level Mobile Gambling executives today.

The summit offers immense value to all participants, but it's more than a learning experience. With numerous networking opportunities built into the schedule it also constitutes your best and only opportunity to meet key and emerging leaders in the European space to build partnerships and alliances, source suppliers, assess advisors and do business.

Hard hitting case studies from industry leaders
mformobile have assembled a sensational speaker line-up to provide you with answers to your biggest challenges…each of whom will pool their wealth of experience and expertise to ensure you leave with nothing less than the most in-depth briefing.

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28 November 2005

India Mobile Gaming Market Is On Track to Expand 700% by 2010

By Pyramid Research

According to a recent Pyramid Research survey of mobile phone users across the BRIC (Brazil, Russia, India and China) countries and the U.K., India ranked as the top mobile game market. Of the 355 respondents in India that identified themselves as mobile data users, 32% said that they play mobile games monthly, exceeding the UK mark of 15%.

“Almost a third of Indian mobile data users were restricted from mobile gaming by a lack of sophisticated handset availability,” says Pyramid Research Senior Analyst Nick Holland. Handsets lag behind users’ desire for data capabilities; 94% of mobile handsets in India operate on either GSM or CDMA One standards, both with minimal data capabilities. With the rollout of new handsets and networks, Pyramid Research believes the mobile gaming market could expand 700% by 2010.

“Also noteworthy is the level of traction that occurs with India’s mobile gamers” adds Holland. “Respondents from other countries that tried mobile gaming just once ranged between 8% and 20%; in India this figure stands at 3.9%.” This indicates that subscribers in India are far more enthusiastic about mobile gaming than subscribers surveyed elsewhere and once they have tried it, they tend to get hooked. “It would be wise for manufacturers and carriers to focus attention on handsets specifically designed for gaming and on the development of gaming content, particularly if it is custom-made for the Indian market,” concludes Holland.

About Pyramid Research’s BRIC Mobile Data Adoption Study
The BRIC Mobile Data Adoption Study helps quantify the mobile data market opportunity by assessing current consumer adoption levels and usage patterns for mobile data services.. Consisting of over 2500 interviews with wireless subscribers across the BRIC region and the U.K., the study gauges current mobile data usage habits, content preferences and price elasticity for new services. It helps vendors, mobile operators and content owners accurately size market demand and develop service offerings, price points and distribution channels to increase mobile data usage with current and future subscribers.

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